Survival mechanics
Fallout Anomaly is a brutal experience where staying alive is a constant struggle. Understanding these systems is the difference between thriving and dying.
Advanced Needs 76
We use Advanced Needs 76 as the backbone of our survival experience. It is a highly modular system where every feature can be toggled via the MCM.
Explore the Needs & World Interaction systems
Core Survival
- Primary Needs: Management of hunger, thirst, and sleep.
- Hygiene & Sanitation: Dental care, bathing, and bathroom needs.
- Carry Weight: Realistic weight limits, including ammunition weight.
- Spoilage: Food degrades over time; spoiled items can be repurposed as fertilizer.
Interaction & Immersion
- World Consumption: Eat and drink directly from the world without cluttering your inventory.
- Resource Gathering: Chop trees for wood, milk brahmin for rad-removal, and gut cars for scrap metal.
- Camping & Fishing: Deploy CAMPs anywhere or spend time fishing for fresh food.
- Stealth & Disguises: Perform lethal takedowns or craft disguises to infiltrate enemy territory.
MAIM Medical System
MAIM replaces vanilla healing with a realistic injury system. Every wound matters, and traditional "stimpak spam" will not save you here.
View Medical Mechanics & Item Reference
Mechanical Overview
MAIM tracks lethal headshots, arterial bleeding, physical shock, and individual limb trauma. A solid MCM setup is pre-configured to ensure a balanced yet punishing experience.
Healing items do not stack with themselves, but you can combine different items. For example, pre-medicating with TXA + Ibuprofen before a fight provides significant protection.
Essential Medical Supplies
| Item | Primary Effect | Requirements |
|---|---|---|
| SP-1 Stimpak | Gradual HP/AP regen & injury cure | None |
| SP-2 Stimpak | Instant heavy healing (3%/s) | Weapon Holstered |
| Med-X | Treats pain/shock; heals head | Addictive |
| Ibuprofen | Heals head & non-crippled limbs | Mildly Addictive |
| Bandage | Stops light bleeds | None |
| QuikClot | Stops heavy bleeds immediately | None |
| IFAK | Heavy bleed stop + limb restoration | None |
| SAM Splint | Stabilizes crippled limbs | None |
| TXA Injector | Critical wound protection (300s) | None |
Radiation System
Radiation in Anomaly is not just a nuisance—it is a lethal poison that accumulates and degrades your body until treated.
View Radiation Poisoning & Medicines
How it Works
Radiation poisoning causes stacked debuffs that worsen over time even after you leave the hot zone. If left untreated, the poison will eventually be fatal.
- Monitor your Geiger counter: Watch ambient levels and internal poisoning.
- Storm Protection: Gas masks or power armor helmets are required during rad storms.
- Immediate Treatment: Do not wait. Debuffs stack quickly and become deadly.
Radiation Treatment
- Ca-DTPA: Rapid radiation removal. Replaces Radaway. (Requires Weapon Holstered)
- MutAway: Gradual healing of radiation damage.
- Potassium Iodide: Provides +200 RAD resistance. Replaces Rad-X.
- Pb-Jelly: Environmental radiation resistance.
- Antibiotics: Essential for treating infections picked up in the wasteland.
- Bandages & QuikClot: To stop bleeding instantly.
- TXA & Ibuprofen: To pre-medicate before expected combat.
- Ca-DTPA & Potassium Iodide: To navigate radioactive zones safely.
- Working Gas Mask: To survive sudden radiation storms.
- Fresh Food & Water: To keep your needs from reaching critical levels.